![]() ![]() ![]() “Įven in its early state, Total War: Three Kingdoms pushes the bar on what to expect from the franchise. You learn he will not be happy if you give him a different job instead of being a general – that’s what he really wants to do. You start to learn what his real likes and dislikes are. ![]() It’s almost like when you do a job interview – you speak to a person for an hour, and you get some hints of their personality and skills, but it’s actually a longer association is what it takes to work with characters in your faction. If you recruit a new character into your faction, you don’t know much about him. “Characters now have a satisfaction level with their place in the world, and along with their personality, it gives them a set of drives, a set of motivations. “What we did with characters in the Three Kingdoms is we’ve added dimension to them systematically,” Bickham said. Talking to Al Bickham, Development Communications Manager, about these characters gave me a clear picture these are not just throw away aspects of Total War: Three Kingdoms, they are an essential part of what makes this game work. Even as Sun Ren died, his ability to rally behind his sister’s death succeeded in giving me a victory, however slight an advantage it may have been. When things were looking bad on the battlefield, his ability to rally troops ensured there was a fighting chance to strike back at the opposing force. Sun Quan and his tactical support also played an essential role in the demo, especially when I cranked things up to hard. You’ve got the faceless crowds of the troops – they’re kind of there – but it’s all about those key characters.” “My exposure to this in a more serious way was through the Red Cliff movie – and straight away, when you watch the Red Cliff movie, you get the importance of those characters. “The most eager of designers on the team have already read the book fully, and the rest of us were starting out,” Wojs said. If you have ever played a Total War game in the past, this addition, although it may seem minor, greatly adds to the formula. These units can use their power to cleave through enemy forces, or if they die on the battlefield, can cause their army to flee. In this case, Sun Quan and Sun Ren of the Wu. But Total War: Three Kingdoms makes one significant change that shifts the flow of combat: heroes. I’ve been playing the Total War franchise since the days of Medieval: Total War, and I had a good grasp of the controls, the style of play, and how units could be manipulated on the battlefield. Sitting down to play the demo on display, I had a good idea of what to expect. It’s a perfect period to take the Total War franchise, as it allows the team at Creative Assembly to take what they have learned from years of games and apply it to a vibrant and rich period. It’s an age filled with larger than life characters, and is shrouded in war and struggle. With the Han dynasty dissolved, three major powers looked to take control of the region: the Shu, Wei, and Wu. And if the demo I played was any indication, this new installment will be a treat for fans once it hits store shelves.įor anyone not in the know, the Three Kingdoms period was a tumultuous period of history for China. Now, with Total War: Three Kingdoms, it’s pushing the envelope once again, with new heroes, art style and setting. The series has evolved as the years went on, adding new features, increasing the graphical fidelity, and ushering new settings into the fold.įrom the fantasy realms of Warhammer to the legions of Rome, Total War has kept itself fresh through continual innovation. Creative Assembly’s Total War franchise has endured for over eighteen years. ![]()
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